
Adrenaline

Discription
Can be used when in bleed out to negate the normal bleed out rules. As you feel the adrenaline pumping through your system you gain a temporary burst of speed being able to move at full capacity and gain 1 temporary HP. After 1 minute or after you take damage, the effects wear off and you fall unconscious (skip bleed out). The effects of adrenaline can be negated by a medic healing you.
Addictive
Yes
Props:
Plastic Vial with Red water in it (food coloring or Powerade to be used), once used or consumed the vial must be tipped out

x3
2
Crafting Costs:
Yield:
Crafting Time:
30-90 seconds

Amnesium

Discription
Causes 15 seconds of disorientation when injected and the player forgets their last engagement or interaction (approximately the past 2 minutes
Addictive
No
Props:
Plastic Vial with Brown water in it (food coloring or Powerade to be used), once used or consumed the vial must be tipped out

x4
2
Crafting Costs:
Yield:
Crafting Time:
30-90 seconds

Antidote

Discription
Negates effects of poisons and addiction.
Addictive
No
Props:
Plastic Vial with Purple water in it (food coloring or Powerade to be used), once used or consumed the vial must be tipped out

x4
1
Crafting Costs:
Yield:
Crafting Time:
30-90 seconds

Antiseptic

Discription
Gives +1 HP instantly, when applied on a wound. This can be used during bleed out.
Addictive
Yes
Props:
Plastic Vial with Blue water in it (food coloring or Powerade to be used), once used or consumed the vial must be tipped out

x4
2
Crafting Costs:
Yield:
Crafting Time:
30-90 seconds

Explosive Component

Discription
To be used in making Bombs, Grenades and other explosive devices.
Addictive
No
Props:
Plastic Vial with Black water in it (food coloring or Powerade to be used), once used or consumed the vial must be tipped out

x10
1
Crafting Costs:
Yield:
Crafting Time:
30-90 seconds

Morphine

Discription
Morphine lasts for 30 minutes. During this time, all locations not covered by armour count as armoured when taking damage, but your bleed out time is halved (45seconds).
Addictive
Yes
Props:
Plastic Vial with Pink water in it (food coloring or Powerade to be used), once used or consumed the vial must be tipped out

x4
2
Crafting Costs:
Yield:
Crafting Time:
30-90 seconds

Plasminopsychosis prophylactic

Discription
This Medicine can Halt the Process of turning into a demon for a short time. Must be consumed often to maintain the effects (once per event)
Addictive
No
Props:
Vial with water with Dark blue food colouring in it

6
1
Crafting Costs:
Yield:
Crafting Time:
30-90 seconds

Poison

Discription
A deadly concoction, able to drop a players HP to 0 immediately after consumption. Normal Bleed Out rules apply. The effects of poison linger even if healed from bleed out. Until an antidote is consumed you can’t heal above 1 hp by any means! (must be consumed or injected for any sort of effectiveness). To put poison in food or drink you must place a symbol or the word poison on the packaging so that once consumed the player can see that they have been poisoned. A reasonably sized item must be used for this purpose, such as a whole drink, a cupcake, a whole packet of lollies.
Addictive
No
Props:
Plastic Vial with Green water in it (food coloring or Powerade to be used), once used or consumed the vial must be tipped out

x5
1
Crafting Costs:
Yield:
Crafting Time:
30-90 seconds

Synthetic Coagulant Deployment (SCD)

Discription
Patented by Big D scientists, SCD restores Full HP when applied on a Wound. This can be used during Bleed Out. (except if poisoned it will only raise you to 1 hp).
Addictive
Yes
Props:
Plastic Vial with Yellow water in it (food coloring or Powerade to be used), once used or consumed the vial must be tipped out

x6
1
Crafting Costs:
Yield:
Crafting Time:
30-90 seconds
