

Crafting
1 water is consumed by Engineers and Tinkers per 10 minutes of crafting.
More Items will become available to craft in the future!
How to craft in Post Shock
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An engineer/tinker/chemist must be provided with the resources required to craft the item.
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A marshal or the NPC engineer must be informed of the item being crafted before crafting begins and when it finishes.
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The engineer/tinker/chemist roleplays the time required to make the item at an approved station for their profession.
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The engineer/tinker/chemist then takes the resources to the bank (including the appropriate amount of water for crafting), in the company of the marshal, and their crafted item is received/approved. In the case of crafting guns, the player receiving the gun license must also go to the bank in order to have their license added to the system.
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Gun Licenses
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All guns (ballistic, laser, plasma) require a license to carry. The cost of a crafting a gun license represents the resources required to make your first gun of that type/size and the cost of the license from the bank. Once you have a license, it is permanent and you may carry as many guns of that type/size as you like, at no additional cost.
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Looted Guns
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When a gun is looted, it is treated as “broken” and may not be used, it is to be taken to the bank and exchanged for 2 scrap. If a player is not comfortable handing over their gun to the player, a marshal may be called to take the gun to the bank. The owner of the gun may then buy back the gun from the bank for 2 scrap. If there are any guns left in the bank at the end of games day, the 2 scrap will be automatically deducted from the owner’s bank account when they are collected.