Invalid Zones - Hits to the head, neck and groin are not valid and will do no damage. If you hit a player in one of these zones, check that you have not caused them pain or injury.
Wrist Flicking - Only using your wrist instead of your arm and wrist, just flicking your wrist back and forth. These do not count and will do no damage.
A successful hit should be a light, yet firm tap with an appropriate latex weapon struck within a 45-degree angle of your arm within the valid hit zones upon the body. DO NOT FOLLOW THROUGH. A hit should be to the person, not THROUGH the person.
Valid and Invalid hits
* ARMOUR PIERCING and EXPLOSIVE damage ignores the benefits of armour. All ARMOUR PIERCING and EXPLOSIVE damage against a DEPLOYED SHIELD (braced with two hands) is HALVED. Additionally, EXPLOSIVE DAMAGE will make the shield unusable until it is repaired by an engineer.
Weapon Types and Length Restrictions
Legal Melee Weapons
These distributors have standard level of quality that we will allow on site. Note: We will only accept period accurate weapons. Strong medieval designs will not be accepted.
All Guns must be inspected upon sign in. Guns MUST be painted to fit period accuracy and MUST have an orange tip.
Guns may be modified slightly, but must not shoot over allocated FPS (Feet Per Second)
To use a gun ingame, you must first obtain a "License" see "Crafting how to" for more information
Nerf (Max. 80 FPS)
Water Gel Shooting Guns (Max. 300 FPS)
Band Guns: Only fire rubber band gun style projectile (6mm + diameter surgical tubing - which cannot have noticeable hard parts) Maximum exposed area of non-tubing is 15mm (zip tie/rope)
Bows must be 25 pounds or under
Bows must be 25 pounds or under in draw strength
Arrows must be Woarchery larp arrows
All arrows must be inspected at weapons check at the start of each day
Small throwing weapons
Such as bricks, rocks and small knives etc.
Must fit the time period of Postshock
Must be coreless. Must be made of closed cell or injection molded foam.
Shields are to be made of plywood, plastic or metal with foam edging, or wholly of foam/latex.
Shields are designed to minimize the risk of serious or permanent injury to a person, and damage to foam prop weapons.
Shields must be checked with the weapons master at sign in and have a maximum size of 1 x 1.5m.
Players must not use a shield which is unsafe. A marshal reserves the right to take any shield they deem unsafe during any point of the game